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About
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I'm Joey O’Brien, a level designer specializing in creating rough sketches and digital layouts to develop game level structures. My process involves building basic blockouts to test scale, flow, and functionality. I regularly playtest these levels to identify issues and areas for improvement, gathering feedback from external testers for fresh perspectives. Once refined, I finalize the level by adding lighting, textures, and props to create a cohesive and visually appealing environment. In my free time, I enjoy hiking and playing games like World of Warcraft, Call of Duty, and Counter-Strike. Check out my studio at kingdomgaming.gg.
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